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With terrible finality, the T-00 Tyrant’s gaze settles upon you. Plaster and brick collapse in a shower of dust as the T-00 Tyrant smashes its way through the wall to attack! We could tell you what they do… but perhaps the descriptions on the cards would be more chilling, and keep you guessing. Better to save that one for the future.Įventually we settled on two types of T-00 Tyrant cards in the final game. That remained for quite a while, until we decided it was too close to the No Escape card, and shelved it. We had plenty of ideas for this, including one which allowed him to smash down doors, a visual we’d borrowed from another pursuer boss in the series. Because the T-00 Tyrant has become a regular enemy, we can bring the Tension Deck into play. If you were thinking he sounds like a walkover, don’t worry.
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It also meant we could drop him into much earlier scenarios, when survivors wouldn’t have the required resources to take him down. Although it sounds counter intuitive, being able to flee confrontation actually lends the guy a much higher level of intimidation, since players are all too aware he’s relentlessly hunting them. We didn’t want players to get trapped facing him, so providing the option of running away was important.
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At the core of this design was the need to strip away most of the unique rules we had for bosses, so he could fit seamlessly into any location or tile during gameplay. Thus, the T-00 Tyrant ‘enemy’ was born – an upgraded enemy which activates, moves and attacks just like a regular enemy. To best emulate his videogame counterpart, he needed to pursue the survivors and smash his way through walls in ambush when they’d least expect it. We’d tried a couple of early tests where he was an end of scenario encounter, and it really didn’t feel thematic. We always knew this particular Boss would need to be even more unique than the others we’d created. That strange and unexpected hurdle behind us, we could focus on development! When You Least Expect It… X and the T-103 don’t particularly sound like they could be the same creature, but T-00 Tyrant and T-103 Tyrant definitely do. Finally, this name allowed us to better tie together both tyrant forms. It was also a better fit canonically with the series, using the name seen in later releases. For starters, this name made it super clear exactly what the enemy was, which is especially important considering that some of our backers aren’t Resident Evil™ veterans. Because both names were synonymous with the Boss, we really wanted to be careful – give this fearsome enemy the wrong name and we ran the risk of confusing or alienating our audience.Įventually, we decided on T-00 Tyrant. When we approached Capcom for clarification, we found ourselves in discussion with them rather than getting a straight up answer. X – it was only in later games that the name T-00 was adopted, taken from the capsule the tyrant deployed from. Older veterans will remember when Resident Evil™ 2 was first released, the tyrant was referred to in strategy guides and on action figure packaging as Mr.
Mr x resident evil 2 how to#
We all had plenty of ideas for how to bring him to life, and trying to keep them under wraps until we’d built the core game engine provided quite the challenge.īut weirdly, the first obstacle was actually working out what his name should be. Throughout the entire Resident Evil™ series, very few Boss Monsters have inspired as much dread or been as popular as this iconic adversary. When we started the project, some of our design team were foaming at the mouth at the prospect of designing the legendary Mr. Who are we referring to? Why, it’s the T-00 Tyrant of course, better known to some of you as Mr. Welcome back – you’ve arrived just in time for one of the most anticipated Boss Monster reveals we’ve had yet. To see the final version, check out Resident Evil 2: The Board Game 2020 Update: This post was published during or shortly after the Kickstarter campaign on July 30, 2018, and may contain out-of-date assets and mechanics.
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